This is a game of programming!
Your task is to program the movement of elevators, by writing a program in JavaScript.
This version is based on destination dispatch mode.
The goal is to transport people in an efficient manner. Depending on how well you do it, you can progress through the ever more difficult challenges. Only the very best programs will be able to complete all the challenges.
Enter your code in the input window below the game view, and press the Apply button to start the challenge. Press Apply with right button to simulate the code with some presets. You can increase or decrease the speed of time by pressing the ➕ and ➖ buttons. You can create custom challenges with your own options. To get current option, right press the button on the right of the challenge.
If your program contains an error, you can use the developer tools in your web browser to try and debug it. If you want to start over with the code, press the Reset button. This will revert the code to a simplistic implementation. If you have a favorite text editor, such as Sublime Text, feel free to edit the code there and paste it into the game editor. Your code is automatically saved in your local storage by default, right click Save button to toggle.
Your code must declare an object containing at least two functions called init and update. Like this:
{
init: function(elevators, floors) {
// Do stuff with the elevators and floors, which are both arrays of objects
},
update: function(dt, elevators, floors) {
// Do more stuff with the elevators and floors
// dt is the number of game seconds that passed since the last time update was called
}
}
These functions will then be called by the game during the challenge. init will be called when the challenge starts, and update repeatedly during the challenge.
Normally you will put most of your code in the init function, to set up event listeners and logic.
elevator.goToFloor(1);
if(elevator.currentFloor > 2) { ... }
It is possible to listen for events, like when stopping at a floor, or a button has been pressed.
elevator.on("idle", function() { elevator.goToFloor(0); });
elevator.on("floor_button_pressed", function(floorNum) { ... } );
floor.on("call_button_pressed", function(destinationFloor) { ... } );
Property | Type | Explanation | Example |
---|---|---|---|
goToFloor | Function | Request the elevator to go to specified floor number directly, and then go to any other queued floors. |
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stop | Function | Clear the destination queue and stop the elevator if it is moving. Note that you normally don't need to stop elevators - it is intended for advanced solutions with in-transit rescheduling logic. Also, note that the elevator will probably not stop at a floor, so passengers will not get out. |
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currentFloor | Number | Get the (rounded) floor number that the elevator currently is on. |
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getExactCurrentFloor | Function | Get exact floor number that the elevator currently is on. |
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getExactFutureFloorIfStopped | Function | Get exact floor number that the elevator will stop at if decelerates. Useful for fast moving elevators. |
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isApproachingFloor | Function | Check if the elevator is moving closer to specified floor. |
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directionalIndicators | Boolean array | Get or set the going up indicator (index 0) or going down indicator (index 1), which will affect passenger behaviour when stopping at floors. Note that indicator changes are visually updated only when the elevator starts or stops. |
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serviceStates | Boolean array | Get or set serviced floors in one-to-one correspondence. Passenger will enter the elevator only when the corresponding flag is true. |
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maxUsers | Number | Get the maximum number of passengers that can occupy the elevator at the same time. |
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loadFactor | Function | Get the load factor of the elevator. 0 means empty, 1 means full. Varies with passenger weights, which vary - not an exact measure. Note that sometimes the elevator may be overloaded - it does not matter. |
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isFull isEmpty | Function | Detect if the elevator is full (empty) more simply. |
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getMaxSpeed | Function | Get the maximum speed (floors per second) of the elevator. |
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velocityY | Number | Get the velocity of the elevator. A positive number means going up, and a negative one means going down. | - |
destinationQueue | Number array | The current destination queue, meaning the floor numbers the elevator is scheduled to go to. Can be modified and emptied if desired. Note that you need to call checkDestinationQueue() for the change to take effect immediately. |
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checkDestinationQueue | Function | Check the destination queue for any new destinations to go to. Note that you only need to call this if you modify the destination queue explicitly. | |
getPressedFloors | Function | Get the currently pressed floor numbers as an array sorted ascendingly. |
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pressFloorButton | Function | Press the button of specified floor number. Note that you normally don't need to manually press buttons - it is needed only for testing. |
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Event | Explanation | Example |
---|---|---|
idle | Triggered when the elevator has completed all its tasks and is not doing anything. |
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floor_button_pressed | Triggered when a passenger has pressed a button inside the elevator. |
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passing_floor | Triggered slightly before the elevator will pass a floor. A good time to decide whether to stop at that floor. Note that this event is not triggered for the destination floor. Direction is the floor being passed subtracts current floor. |
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stopped_at_floor | Triggered when the elevator has arrived at a floor. |
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Property | Type | Explanation | Example |
---|---|---|---|
level | Number | Get the floor number of the floor object. |
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buttonStates | Boolean array | Get call button states, in one-to-one correspondence, of specified floor. |
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pressButton | Function | Press the specified call button on the floor. Note that you normally don't need to manually press buttons - it is needed only for testing. |
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Event | Explanation | Example |
---|---|---|
call_button_pressed | Triggered when someone has pressed a (destination) call button at a floor. Note that passengers will press the button again if they fail to enter an elevator. |
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